
import { Vector3 } from "three"
import type GameObject from "./GameObject";

export default class Transform {
    private _rotation: Vector3;
    private _position: Vector3;

    gameObject: GameObject;

    constructor() {
        this._rotation = new Vector3();
        this._position = new Vector3();
    }

    setRotation(rotation: Vector3) {
        this._rotation = rotation;
    }
}
